- CRITICAL OPS MOD MENU APK LATEST VERSION 0.9.1 UPDATE
- CRITICAL OPS MOD MENU APK LATEST VERSION 0.9.1 FULL
- CRITICAL OPS MOD MENU APK LATEST VERSION 0.9.1 CODE
Improved toggleable ability mechanic, you can turn off abilities before doing anything in current turn, and without losing charges or actions.Changed if a unit is unable to act when it's turn began, it will be delay by 6s (pass 1t).Implemented Delay (with a custom hotkey).Replaced the word "round" with "turn" to be consistent with the information on d20pfsrd.
Removed the turn-based mode button (because there is already an in-game button that can turn off the mod in UMM).
CRITICAL OPS MOD MENU APK LATEST VERSION 0.9.1 CODE
CRITICAL OPS MOD MENU APK LATEST VERSION 0.9.1 FULL
CRITICAL OPS MOD MENU APK LATEST VERSION 0.9.1 UPDATE
Fixed using 5-foot step after a charge is accidentally allowed by the previous update.Fixed the duration of the summon spells is one-round less than what it should be.Changed summoned units that is not summoned using a full round action can act immediately after their caster's turn.Changed summoned units can act in surprise round if the summon is finished and their caster can act in surprise round.Changed the disabled color of the special action buttons.Changed the background color of the combat tracker, now it has better contrast.Added an option to fix Spellstrike does not take effect when using Metamagic (Reach) on a touch spell.Added an option to auto deactivated certain abilities after combat (Inspire Greatness, Inspire Heroics).Added an option to set Angelic Form ability as a move action.Added an option to set Overrun ability as a full round action.Added an option to ignore the "Pause On Combat Start" setting when the turn-based mode is enabled.Added a notification that will be shown when switching between the combat modes.Separated all bugfixes to a new settings tab and make them toggleable.Fixed the circle of indicators won't disappear when the unit dies if the mouse is hovering on it.Fixed you can't delay after just trying to do something but failing at the beginning of turn.Fixed a confused player unit is still uncontrollable on turn start even if it should act normally this turn.Changed 5-foot step will be auto turned off (if possible) if you get a returned move action after attack.Changed the setting of "Turn-Based Mode" will be saved now.Changed to mark the units who can act in current round instead of who cannot act.Added an option to fix that you can somehow make an AoO to an unmoved unit just as it's leaving the threatened range.Added an option to fix the missing effect of Shadow Evocation Sirocco.Addad an option to fix the damage bonus of Blast Rune.Added an option to prevent unconscious units from instantly leaving combat.Added an option to set the max delay between iterative attacks.Added a button to enable / disable full attack (plus a hotkey).Added a check to reset all settings when upgrading from beta version.